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Star Trek
25th Anniversary SOLUZIONE
The following is a walk through for Star Trek: 25th Anniversary.
I played with the USA version of the game.
It is possible that you can get extra points for following a certain
dialogue (friendly, aggressive, eat this, etc). So if you find that you didn't get 100%,
but know that you got everything, go back and try saying different things to the people
and creatures that you meet. You can also try talking, looking, and using your tricorder
on different people and items. That will sometimes raise your mission score.
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DEMON WORLD
After the fight, go to Navigation and select Pollux V as your destination. Refer to the
map that was released by USA. Upon arriving, Orbit the planet. Beam down to the planet
(tab, click on Kirk, select second option or press (K)irk, select second option). Make
sure your shields are down. TALK to the man. Go north. USE your phaser (any one) to shoot
the Klingons that pop up. They will only stun your players, so there's not a whole lot to
worry about. GET the hand of the Klingon that falls off. Go north. GET the berries at the
right of the cave entrance. Go back to the 'village' (south, south). Enter the bottom
building. USE Bones on the injured man. USE the berries on the man standing at the far
left of the screen (not part of the OA party). Leave the building. Enter the top building.
USE the berries on the same man as before. USE the berries on the Ardak-4 (machine at the
upper-left). USE the hand on the man. USE the hand on the workbench (center of screen).
USE the glass case (make sure you aren't using something on the glass case). After you
talk to the man, GET the twisted metal (far right) and the skull (far left). USE the
computer. Leave the building. Enter the bottom building. USE the hypo-ditoxin on the
injured man. Leave the building. Go north, north, north (Best to save here). USE the
phaser on the rocks. You MUST shoot the very top rock that is a little left of the center
of the screen first. After that, the order doesn't matter. You just want to clear the
doorway. USE Bones on the man. USE the hand on the panel. USE the panel just beneath the
three colored spheres. Set the dials so that they are just a little below center, and only
ONE colored mark from each column lights up. A booth should then pop up. USE key on
creature. |
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HIJACKED
Go to Navigation and select Beta Myamid. After the fight, Orbit the planet. Hail the ship
(tab, click on Uhura, select the icon). Talk to Spock. Look up the entry for MASADA on the
Computer. Make note of the input override code 293391-197736-3829. Hail the Masada. Select
to send the input override code though (don't hail the pirates). Beam over to the ship.
Make sure your shields are down. USE Bones on man. GET item in locker (transmogrifier). Go
east. GET items at bottom right hand corner of screen. USE phaser on welder (click on USE
icon, click on your inventory, click on phaser, click on inventory again, click on
welder). USE welder on scraps of metal. USE comb bit on transmogrifier. Go into brig (door
on the right wall). Get ready with your phasers though. USE stun or full. If you don't
want to deal with them again, use full. USE Spock on the wires underneath the panel to the
brig. GET the wires. USE the panel. GET the bomb. There are different things you can do
now. You can shut down the force field to the door using the welder on the force field. Or
you can transport in. Let's transport. Go west. Go south. You should be back in the
transporter room now. USE the modified transmogrifier on the transporter controls. USE the
long set of wires on the controls. USE the transporter pad. Once you have beamed over,
immediately TALK to the captain of the pirates (center of the screen) and tell him to
surrender. |
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LOVE'S LABOR JEOPARDIZED
Go to Navigation and select Ark-7. After the fight, beam over to the Masada. Go west (red
door). USE freezer unit. GET virus culture. Go north (center doors). GET wrench. USE red
panel (right). USE wrench on vent. USE vent on engineering access panel (left of screen).
GET insulation. Go south. USE insulation on distiller (it will make polyberylcarbonate).
Go through top red doors. USE cabinet. GET antigrav unit. USE wrench to turn on gas feed
(knob above tanks of gas). USE synthesizer. GET bottle of water. USE polyberylcarbonate on
synthesizer (same spot where you got the bottle). USE synthesizer. GET TLTDH gas. Go east.
Go north. USE wrench on N2 tank. USE antigrav unit on N2 tank. Go south. Go west (top red
door). USE wrench on knobs (to turn off gas feed). USE antigrav unit to get O2 tank. USE
N2 tank in the place where O2 tank was. USE wrench to turn on gas feed. USE synthesizer.
GET bottle of ammonia. Go east. USE bottle of ammonia (greyish-blue) on nozzle. USE virus
sample on chamber (same machine as ammonia is plugged into). USE Bones on machine. GET
cure. Go west. USE cure on synthesizer. USE synthesizer. GET hypo. USE hypo on Spock. Go
east. Go north. USE TLTDH gas on vent. Go south. USE stairs. USE hypo on Romulans. USE
water on Romulans. Go north. USE humans (untie them). USE hypo on Romulan. Talk to
Romulan. |
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ANOTHER FINE MESS
Go to Navigation and select Harlequin. After the fight, go to Navigation and select
Harrapa. Beam over to the ship (make sure shields are down). GET the lens, degrimer, and
dodecagon (small yellow sphere). USE the lens on the degrimer. Go north. To the left is a
panel with triangles on it. USE Spock on the blue triangles. USE Spock on the purple
triangle. There are two doors on the far wall. One to the right (clearly visible) and one
to the left (look behind the standing row of powerboosters). Go through the right door.
You will enter a sick bay. Go north (don't go back into the weapons room). USE the control
panel. GET the repair tool (to the right of the right chair). Go down but make sure you
click on the left section of the screen (you don't want to go back to the sick bay yet).
USE Spock on the big dodecagon in the middle of the room. USE the tricorder on the sphere.
USE Spock on the sphere again. USE the small dodecagon (in your inventory) on the big one.
Go north. USE the control panel (you will be able to access Communications and View
Screen). Don't beam over yet. USE Spock on the control panel (you will be able to access
Sensors, navigation and Engineering). Go south. USE Spock on Mudd. GET the vial (in the
main monitoring station). USE the vial on the monitoring station. USE Bones on Mudd. Go
north. USE the panel (communications) and tell Scotty to beam you over. |
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FEATHERED SERPENT
Go to Navigation and select Digifal. After talking to the Klingons, enter standard Orbit.
Talk to Spock. Beam down. Talk to the man. You'll be transported into a pit. GET the
rocks. USE the rocks on the snake's hole. GET the snake. USE the rocks on the vine that
you can't reach (twice). Go west. Go west. TALK to the man. USE the snake on the man. USE
the rock on the man (twice). GET the sword. Go west. Go north. USE the sword on the plant
at the base of the log. USE the plant on the creature. Move across the log (just click
like crazy on the left side of the screen until you get it right). Go across the log and
go west. USE the sword on the dilithium (red crystal in the center of the screen). Go
west. You'll talk with Quetz, then you'll beam back to the ship. After this, the three
Klingon ships will intercept you. Make sure NOT to offend them, because you don't want a
battle on your hands (unless you're really really good, or have the cheat... which I
haven't seen out yet). If you do what I had in mind, Quetz (and your OA team) will then go
to a trial. After you beam down to the court, USE the symbol in the center of the screen.
You'll talk to Vlict. Intervene on his behalf for a warrior's trial. You'll then be put on
the Test of Life. You'll be beamed into a room. GET the wooden beam. USE your full phaser
to melt some rock on the floor. USE the wood on the floor. USE the beam on the entity now.
USE the tricorder on the panel. USE your communicator. USE Spock on the panel. Go west.
GET three green gems. USE the three green gems on the stand to the left (put them in the
sockets). A voice will speak. USE the light on the right of the screen. The entity will
transport Vlict over. You will then teleport back. |
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THAT OLD DEVIL MOON
Go to Navigation and select Alpha Proxima. After arriving, enter standard orbit. Beam
down. GET rock. Go to the door. USE Spock on panel. Enter 10200 for the code. Go to the
next door. USE the computer on the left. USE Spock on the panel to the door. Enter 122 for
the code. Go north. USE the tricorder on the panel. Go east. USE box. GET wires. USE Spock
on controls to laser drill (not on the display screens). Select 100. USE tricorder on the
controls. USE Spock on the controls. Select 100. USE the rocks on the impression that the
drill made. USE Spock on the controls. Select 10. GET the keycard. Go west. USE the
keycard on the panel. Go north. USE Spock on the computer to the left. USE Spock on the
computer to the right. USE the wires on the computer. USE the computer to the left.
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VENGEANCE
Once you get to the Republic, tell Uhura not to send the packet yet. You'll beam over to
the ship. USE Spock on the data banks. USE Spock on the captain's log. Go south. USE Bones
on the woman. TALK to the woman. USE the communicator and beam back. You'll then go
chasing a ship that is a replica of the Enterprise. Destroy her and the fellow ships. I
have NOT been able to accomplish this yet though.
Well, that concludes my walk-through. I don't think there is anything
after Vengeance from what I've heard. I hope that this file has helped you out with the
game somewhat.
Hi's, Ho's, and Thanks go out to:
Nightwing - Thanks for couriering the TDI files to my board. And special thanks for the
codes for the doors.
And all the users on my board who have helped it out. The Dark Overlord, The Demon,
Nightwing, Mr. Madness, Silver Surfer, Binary Brain, SCi-Fi, Rescue Raider, etc etc.
Thanks a lot.
-Golden One
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