- How do I find Karrig?
- You must first go there and click the door icon to ring the bell. You must then go back
to Security and get the override code from Odo and then go back and use it to open the
door. Go in and Karrig will be that green goo on the floor.
- How do I solve Karrig's log puzzle?
- Each color bar is assigned to a word. You can click on the color then click on the
Combadge symbol toward the lower corner for a translation. The five words are
"peace" "is" "many" "voices" "arguing".
You must arrange the colors to say this sentence in order to access the logs. The only log
that you need to listen to in order to proceed with the game is "Clarity".
- What information do I need form Karrig's logs?
- The only log that you must read to continue forward in the game is "Clarity".
If you do not read this log you will not be able to talk to the Scythians again.
- After I see Yarrow killed by the Red Lykotian, what am I supposed to do?
- You must get the device off of the stunned Lykotian by clicking on the "zoom"
icon on his wrist and then the "hand" icon over the "refraction
mantle". You will then hear a clicking sound which acts as a detector, speeding up
when you draw nearer to another invisible Red Lykotian. You must stun 5 Red Lykotians in
the proper order. First the one in Karrig's quarters, then in front of the Bajoran Temple
located on the lower promenade, across from the entrance to Quark's bar, then one in the
upper bar, then one back in the Habitat ring, and then the final one in the second airlock
section between the cargo bay and the docking ring. To stun a Lykotian you must approach
until the clicking is rapid and then look for your cursor to become the "phaser"
icon. You must then shoot the location of the invisible Lykotian. It will take some
practice to find the exact location since the Lykotian is invisible and you only have a
limited time before you are killed.
- How do I solve power room puzzle?
- Match the four color pairs: blue, yellow, green, and pink. To do this simply click the
icon over a particular color and then find it's match and click on it. If you have done
this successfully, electricity will flow upward in the corresponding color. After the
fourth color combination is done, four electric beams will flow upward representing the
four color pairs. There is a fifth color, red, which when activated, increases the number
of drones you will encounter in the maze but does not need to be activated.
- No weapon to shoot at the drones in the drone factory?
- When you are in the crashed Runabout in the Drone Factory, make sure you look carefully
around the interior. There is a wall panel you can access that contains Compression Rifle.
Take this to defend yourself against Drone attacks.
- How do I find and talk to Odo on the planet?
- To do this, you must go to the maze (make sure you've go the phaser rifle from the
cabinet in the runabout) and turn on two reactors. There is one just to the right of the
entrance and another opposite the first on the far side of the maze. Once both reactors
are on you must go to the power room located at the very top on the maze accessed by the
lift on the third tier. Once the power is turned on, you can go to the communications room
located opposite the entrance on the far side of the maze.
- What do I do after I crash land on the planet with Kira?
- When you are in the crashed Runabout in the Drone Factory, make sure you take a
compression rifle for defending yourself against Drone attacks. Now exit the Runabout and
go toward the Drone Region Maze. You must find your way to two Reactor Rooms and turn on
the Reactors. Next you must find the Power Room (a large room with a square console in the
middle. Console contains many buttons.) to turn the power on. Find your way next to the
communications room where a static screen with Odo's voice coming through. Talk to Odo to
figure out what to do next. Backtrack all the way to the Crashed Runabout. Access the
Power Conduit puzzle through a black panel on your left. Once you solve this puzzle, Odo
will be able to beam Kira out. Next exit the Runabout and explore the other part of the
Planet through the gate.
- How do I solve the tube puzzle in the crashed Runabout?
- You must send the colors from top to bottom. Turn arrows to set directions you want the
flow to go. All three colors you are routing must go through the center point. Use only
the good tubes for routing colors. Use caution not to route colors to an already occupied
space. Click on the color node on top to start the flow.
- What do I do after Kira has beamed out?
- Go to the gate that you are facing when you exit the runabout. Lift the gate by solving
the puzzle of the gate control and enter the large room beyond. Quark will be waiting to
talk to you in the room to your right, but he will not talk to you until you have gone
through the door opposite the entrance and seen the unextended bridge and the bridge
controls. Once you have done this, Quark will help you on your way.
- How do I exit the crashed runabout?
- When facing the screen that has the "combadge" icon for the computer, use the
turnaround icon at the bottom of the screen. Now look for the "zoom" icon over
the dark patch in the center of the screen.
- How do I solve the gate puzzle?
Click the upper left quadrant until the shard second from the left is lit. Click the
lower left quadrant so the middle shard is lit. Click the lower right quadrant so the
shard second from the left is lit.
- What do I do after I cross the invisible bridge with Quark?
- After you cross the bridge (watch out for the attacking drones here), you will come into
a large room, there will be a console in the center. Hidden from view behind this console
is a stairs. Go up the stairs and you will come into a landing. There will be another
flight of stairs, go up these and you will come in contact with the first Scythian
Holoprogram, Keel. Talk to Keel and find out information. You must also figure out the
"words" of access on how to gain access to the other two Holoprograms. You will
work out a plan on how to destroy one of the Holoprograms that has been raising havoc with
the Drone Factory.
- How do I estabilish a communication link between Syr and the Scythians?
- After you talk with Syr and he demands proof of the Scythian existence, go to the
communications room and talk with Odo. Beneath the view screen there will be a puzzle. To
complete the link-up, click on the bottom middle shard so it is the only one lit.
- How do I destroy Havik?
You must "invoke the tactical" holoprogram with the refraction mantle set on
"reflect." Havik will now think you are Havik and allow you to purge him from
the system. Once this is done, you must find "Home Bank" and destroy it. It is
located in the room where Quark has been hiding. Enter the room and turn left. You will
now have the phaser icon. Shoot the Home Bank.
STAR TREK: DEEP SPACE NINE-HarbingerTM;
& ©1995 Paramount Pictures. All Rights Reserved. STAR TREK and related marks are
trademarks of Paramount Pictures. Game Design & Software Code ©1995 Viacom
International Inc. All Rights Reserved
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